Autor/-in: Andrew Glassner
Andrew Glassner is a research scientist specializing in computer graphics and deep learning. He is currently a Senior Research Scientist at Weta Digital, where he works on integrating deep learning with the production of world-class visual effects for films and television. He has previously worked as a researcher at labs such as the IBM Watson Lab, Xerox PARC, and Microsoft Research. He was Editor in Chief of ACM TOG, the premier research journal in graphics, and Technical Papers Chair for SIGGRAPH, the premier conference in graphics. He's written or edited a dozen technical books on computer graphics, ranging from the textbook Principles of Digital Image Synthesis to the popular Graphics Gems series, offering practical algorithms for working programmers. Glassner has a PhD in Computer Science from UNC-Chapel Hill.
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1
Meistgekauft
Auf Lager:
3
Deep Learning
A Visual Approach
-25.2 %
CHF 116.–
2
Meistgekauft
Auf Lager:
10+
Quantum Computing
From Concepts to Code
-16.6 %
CHF 62.56
3
Meistgekauft
Erhältlich:
Nicht auf Lager
Interactive Storytelling
Techniques for 21st Century Fiction
-23.3 %
CHF 253.–
4
Erhältlich:
Nicht auf Lager
Processing for Visual Artists
How to Create Expressive Images and Interactive Art
-18.6 %
CHF 114.–


