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Autor/-in: Andrew Glassner

Andrew Glassner is a research scientist specializing in computer graphics and deep learning. He is currently a Senior Research Scientist at Weta Digital, where he works on integrating deep learning with the production of world-class visual effects for films and television. He has previously worked as a researcher at labs such as the IBM Watson Lab, Xerox PARC, and Microsoft Research. He was Editor in Chief of ACM TOG, the premier research journal in graphics, and Technical Papers Chair for SIGGRAPH, the premier conference in graphics. He's written or edited a dozen technical books on computer graphics, ranging from the textbook Principles of Digital Image Synthesis to the popular Graphics Gems series, offering practical algorithms for working programmers. Glassner has a PhD in Computer Science from UNC-Chapel Hill.
Hier finden Sie zu den besten Preisen alle Bücher, eBooks und Hörbücher von Andrew Glassner.
Bestellungen bis 15:00 Uhr für Produkte auf Lager erhalten Sie - ohne Versandgebühr - am nächsten Werktag.
1
Meistgekauft
Buch (Softcover): Fachbuch
Deep Learning
Erhältlich:
Nicht auf Lager
Deep Learning
A Visual Approach
-23.6 %
CHF 119.90
2
Meistgekauft
Buch (Softcover): Fachbuch
Quantum Computing
Auf Lager:
2
Quantum Computing
From Concepts to Code
-16.6 %
CHF 62.56