✓ Schweizer Online-Shop

Autor/-in: Jason Gregory

Jason Gregory has worked as a software engineer in the games industry since March 1999 and as a professional software engineer since 1994. He got his start in game programming at Midway Home Entertainment in San Diego, where he worked on Hydro Thunder 2 and Offroad Thunder, and wrote the Playstation 2/Xbox animation system for Freaky Flyers and Crank the Weasel. In 2003, Jason moved to Electronic Arts Los Angeles, where he worked on engine and gameplay technology for Medal of Honor: Pacific Assault and served as a lead engineer on the Medal of Honor: Airborne project. Jason is currently a Lead Programmer at Naughty Dog Inc., where he and his colleagues are currently working on The Last of Us: Part II for Playstation 4. He also developed engine and gameplay software for every game in the Uncharted series, and The Last of Us on PS3 and PS4, and has also taught courses in game technology at the University of Southern California.

Hier finden Sie zu den besten Preisen alle Bücher, eBooks und Hörbücher von Jason Gregory.
Bestellungen bis 15:00 Uhr für Produkte auf Lager erhalten Sie - ohne Versandgebühr - am nächsten Werktag.
1
Meistgekauft
Buch (Hardcover): Ratgeber
Game Engine Architecture
Erhältlich:
Nicht auf Lager
Game Engine Architecture
-18.7 %
CHF 113.–
2
Meistgekauft
Buch (Softcover): Sachbuch
Effortless Living
Erhältlich:
Nicht auf Lager
Effortless Living
Wu-Wei and the Spontaneous State of Natural Harmony
CHF 25.58