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Gamification
Using Game Elements in Serious Contexts
Produkt bewerten
Erhältlich:
Nicht auf Lager
Zustellung: Fr, 24.04.2026
Versand: Kostenlos
-25.4 %
CHF 216.–
CHF 161.10
Beschreibung
This compendium introduces game theory and gamification to a number of different domains and describes their professional application in information systems. It explains how playful functions can be implemented in various contexts and highlights a range of concrete scenarios planned and developed for several large corporations. In its first part the book presents the fundamentals, concepts and theories of gamification. This is followed by separate application-oriented sections - each containing several cases - that focus on the use of gamification in customer management, innovation management, teaching and learning, mobile applications and as an element of virtual worlds. The book offers a valuable resource for readers looking for inspiration and guidance in finding a practical approach to gamification.
Spezifikationen
Sprache
- Englisch
Autor
- Tobias Brockmann
- Susanne Robra-Bissantz
- Christoph Lattemann
- Stefan Stieglitz
- Rüdiger Zarnekow
Thema
- Wirtschaft: Theorie & -philosophie
- Betriebswirtschaft: Mathematik & Informatik
- PC/Internet: Netzwerk-Hardware
Kollektion
- Progress in IS
Zielgruppe
- Research
Erscheinungsjahr
- 2016
Erscheinungsland
- Schweiz
Format
- Buch (Hardcover)
Anzahl Seiten
- 164
