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Girlhood Games
Gender, Identity,and Coming of Age in Video Games
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Auf Lager:
3
Zustellung: Mi, 20.05.2026
Versand: Kostenlos
-17.5 %
CHF 114.–
CHF 94.–
Beschreibung
From hypermasculine heroes’ journeys to the boyish play cultures of modding and hacking, popular imagination has long connected video games to boyhood. Yet there has been both a long history and rapid rise of girlhood heroines and a wealth of unnoticed girls’ gaming cultures that have gone unaccounted. This book explores the evolution of gender, youth, and identity in games, from the Game Boy Color Sewing Machine to the teen girl social and identity obstacles found in games like Life is Strange. Video games are shifting away from the heroes’ journey and towards the Bildungsroman, or coming-of-age tale; uniquely representing girlhood through play and interaction. Girlhood Games: Gender, Identity and Coming of Age in Video Games. unearths a reflection on gender and games culture, youth and development, storytelling traditions and historical canons, self-expression and cultural production, and the resistant possibilities unveiled through play.
Spezifikationen
Sprache
- Englisch
Autor
- Stephanie Harkin
Kollektion
- Video Games and the Humanities
Zielgruppe
- Game scholars
- game designers and students
- young adult/literary
Auflage
- 1
Erscheinungsjahr
- 2025
Format
- Buch (Hardcover)
Anzahl Seiten
- 194
