Auf Lager:
3
Going Multiplayer
A Complete Guide: From Design to Post-release
Produkt bewerten
Auf Lager:
3
Zustellung: Do, 26.02.2026
Versand: Kostenlos
-14.3 %
CHF 84.–
CHF 72.–
Beschreibung
Design, implement, release, and maintain a multiplayer experience. Find out what challenges, risks, and upsides you need to be aware of from day one. Through real-world examples inspired by games such as “League of Legends,” ”Ariokan,” and “Morimens,” the book covers the differences between developing multiplayer and single-player games, diving into the details of how the communication between different devices works, how to structure a multiplayer project depending on what you’re developing, how to prepare it for a global launch from a technical and monetization perspective, as well as how to protect the game. It also explains how to develop common features shared by several multiplayer titles. Maintaining an engine-agnostic approach as much as possible, the book uses both Unity and Epic Games products and services as a reference. The book takes the collectible card game “Ariokan” as a reference to explain some dynamics and challenges of multiplayer games that revolve around user-generated content. You Will Learn. · · · · How User Generated Content-centric games work and the challenges related to them.
