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Mixed Reality and Games
Theoretical and Practical Approaches in Game Studies and Education
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Beschreibung
Videogames allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in the process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and practical approaches to mixed reality through the lenses of game studies and pedagogy. These novel approaches invite the reader to rethink their conceptions of games and mixed reality. They are complemented with classical analyses of games and applications in educational contexts. In uniting theory and hands-on approaches, the book provides a broad spectrum that facilitates and inspires interdisciplinary thinking and work.
Spezifikationen
Sprache
- Englisch
Autor
- Emir Bektic
- Daniela Bruns
- Gerhard Pölsterl
- Florian Kelle
- Felix Schniz
- Sonja Gabriel
Kollektion
- Edition Medienwissenschaft
Auflage
- 1
Erscheinungsjahr
- 2020
Erscheinungsland
- Deutschland
Format
- Buch (Softcover)
Detailformat
- Softcover
Anzahl Seiten
- 292
