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Ray Tracing Gems II
Next Generation Real-Time Rendering with Dxr, Vulkan, and Optix
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Beschreibung
This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more. Ray Tracing Gems II. is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs. What You'll Learn:. The latest ray tracing techniques for developing real-time applications in multiple domains. Case studies from developers and studios who have shipped products that use real-time ray tracing. Guidance, advice and best practices for renderingapplications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing). High performance graphics for 3D graphics, virtual reality, animation, and more. Who This Book Is For:. Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines.
Spezifikationen
Sprache
- Englisch
Autor
- Adam Marrs
- Peter Shirley
- Ingo Wald
Erscheinungsjahr
- 2021
Erscheinungsland
- USA
Format
- Buch (Softcover)
Anzahl Seiten
- 858
